The Sheikh’s Manuscripts Online It is increasingly becoming a part of ancient manuscripts Science, transporting players from familiar landscapes like Skyrim and Morrowind to new ones never before seen, and tracing the nuances of culture and history are important. ESOLorimaster. The role was most recently filled by Michael Zink, who has challenged the daunting task of preserving the intertwined history of Sheikh manuscripts.
While Sheikh manuscripts As a series best known as the leading single-player RPG series from Bethesda, starfieldAlthough his release is imminent, The Sheikh’s Manuscripts Online His place has become one of the spaces in which he is ancient manuscripts Tradition and history come to life, and story threads that stretch throughout the series’ universe intertwine. Just looking at how detailed discussions ancient manuscripts Traditions can get by, by walking the zigzag paths of theology, philosophy, and metaphysical mechanics, keeping them straight is no easy feat.
Screen Rant has recently been lucky to sit with him Michael Zinkthe latest in a long and crowded line of Loremasters hired by Bethesda and Zenimax Online Studios – following in the footsteps of industry giants such as Michael Kirkbride and Lawrence Schick – to discuss his recent entry into the role and what it’s like to be a professional Lorimaster.
Can you tell us, in short, a little bit about your identity and history with Elder Scrolls Online?
My name is Michael Zinke, and I’m a veteran writer in the games industry. I’ve been doing this for over a decade, which is hard to believe most days. My first role was as a co-designer on DC Universe Online in 2009. Over the years I’ve worked on Destiny, Destiny 2, Ghost of Tsushima, and a couple of independent projects that haven’t been released yet. Zenimax Online and The Elder Scrolls Online is actually a two-part story. I was a senior writer on The Elder Scrolls Online during its initial launch, helping the team bring the game back in 2014. After that, I was a writer for a few different regions like Auridon and Reaper’s March, as well as Mages Guild and Fighters Guild. Last year, when I was thinking about the next step in my career, I saw that Zenimax Online is hiring and apply right away. I’ve always been very proud of my work at ESO, and the people I’ve had the opportunity to work with at ZOS are the top shelves. It was great to be back in the game after all this time.
What exactly does a Loremaster do, and what are his responsibilities?
I “voice in the room” of narration and tradition. When we plan new content releases, for example, or when artists design new products for the Crown store, or when we work with external partners on collaborative projects – I’m an available resource for the team to “check” the huge library of cultures, characters, and stories found in Tamriel, every day There is a lot of talking and communication, while I also do a variety of tasks to make sure I give good information at the right time. Whenever I get the chance to talk about game writing, I always try to make the point as much about communication and collaboration as it is about writing skill and experience. The Loremaster role is all of that, more than just that.
Given the amount of information across the entire Elder Scrolls series and the complexity of its histories, it would seem that it would be difficult for anyone to keep track of them all. How is Loremaster selected at Zenimax Online Studios? I’m assuming nobody runs the Elder Scrolls history test?
There are no tests, thank God! There is so much surrounding Tamriel’s history that not everyone can keep it all in their head. I think I was the logical candidate for the role because of my time in the industry, my previous experience with the game, and because I’m kind of a giant geek. Over 300 hours that you put into oblivion in 2006 had to be counted for something, right? When I told my friends and family that I had tapped for the party, there was a kind of “of course you’re a loremaster” vibration. As if at some point when I was a kid, I probably got voted as a Lorimaster by my eighth grade class. At the end of the day, I see “Loremastering” as much as I see a process like a particular person. My goal is to make sure that we do our due diligence on the rich narrative and history of the game world which is almost 30 years old. It’s something Elder Scrolls players love to invest in, it’s something the developers here at ZOS are incredibly excited about, and something I’m very honored to entrust with.
Given how deeply rooted some of the former Lorimasters are in the community and Lawrence Schick was very central to the development of ESO (and in fact, I think no one ever seem Much like Loremaster), is it scary to be a part of such a long legacy? Is there anything new that you feel you can achieve in this role, or is it your job to maintain the integrity of what is really important to her?
It’s scary in a way. But when Bill Slavicic (ESO lead writer) offered me the job, he made it clear that the role was as much about the person as it was about the needs of the company. I won’t try to be the next Lawrence Shake, because who can top it? On facial hair alone the man is mighty! My goal is to bring what I’m good at into this position, and let this guide me in how to help me in the game. For me, that means writing dialogue and developing character. You can see my last Lorimaster Archive About how I try to take advantage of these skills. In the great MMO trinity, the Loremaster is a supporting role. I will follow my own style to polish the designers, writers, artists, and animators who make the game. And we hope you’ll pay due diligence to the countless Elder Scrolls fans who have invested in Tamriel’s incredible story.
Given that more acquaintances continue to emerge each time a new game is released or a new chapter of ESO takes us to new places, how tough is it for Loremaster to be now than it has been in years past? What tools do you use to make everything manageable?
I wouldn’t say it’s more difficult, but the challenges are different than when we launched the game nearly a decade ago. At the time, Lawrence was challenged to make sure that when we went to Eastmarch, for example, or Cyrodiil, we were representing these locations in a way that I’ve talked to many players who have discovered them before. The former Loremaster and Leamon Tuttle and I have different challenges. Leamon was in this role when we went to Fargrave and the Systres Islands, weaving together the backdrops of compelling traditions of entirely new places, places never before explored in Elder Scrolls. It takes a lot of grease, a lot of reading, and a lot of communication to visualize the science behind a whole new place. Fortunately, internally and externally, there are many, many resources for tracing the threads of tradition woven through the franchise. Being able to read what players find compelling in the forums, observing what viewers react to in a new release, or listening to a YouTube article about the game’s story telling, all help to better shape what we put into future DLCs.
I know you’ve only taken on the role of Loremaster recently, what kind of work have you done in the latest edition of ESO, High Isle, and what next for you in that role?
I was originally a lead writer on High Isle, so I had the pleasure of working with Bill Slavicsek and fellow senior writer Rich Baker on the release’s main story. Getting to write Queen Aren again after all this time was such a pleasure! She has also collaborated with writer Taylor Sear on High Isle Companions; I was the writer of Isobel Veloise. It was voiced by the incomparable Laura Bailey and I’m very happy with the player response to Izzy, as for what’s to come, it depends a lot on the content we’ll be putting out! I can’t talk about what it is now, as you might imagine. However, I’m going to say this… and I know you’re going to be like, “Yeah everyone who’s interviewing from a game company says this,” but really, I mean this: I’m super excited about what we’re doing next. The next round of content we do is exactly my kind of jam, and I can’t wait to see what people think about what we’re cooking.