Beacon Pines Devs describe the game as “Winnie The Pooh Meets Stranger Things”

beacon pines winnie the pooh stranger things twin peaks hiding spot games

With Halloween in about a month, Pines lighthouse It is a perfect example of the scary that some games can instill through graphics, stories, mechanics, and more. Pines lighthouse is a new graphic adventure game from Hiding Spot Games where players are tasked with unraveling the mysteries of the titular city by exploring the world, meeting new characters and making clever use of magic. Magic is actually a copy of the in-game words, which players can collect in this standalone game to change the course of the story.

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Pines lighthouseThe art style is more on the cute side than weird, but the overall story of Luca and the other characters who inhabit the anthropomorphic city is quite the opposite. There is a general feeling of dread Pines lighthouse Which its developers initially attributed to the resemblance to the grotesque classic elements of the cult series Twin Peaksonly to discover that there is a more popular way to get the same message across thanks to Weird things. Game Rant spoke to Matt Meyer and Ilse Harting of Hiding Spot Games about what it was like to develop this unique game and what players can expect.

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Why Beacon Pines are similar to Winnie The Pooh and weird things make sense

Winnie the Pooh Meets Weird things “ It’s probably an unexpected way to describe a narrative game about young anthropomorphic characters, but it makes perfect sense just in case Pines lighthouse. The art of the game was created by Harting after the trio of developers at Hiding Spot Games decided which direction to take Pines lighthouse, which started as a rhythm-based RPG fighter. fact that Pines lighthouse Changing its course to a more modern-day setting was a boon to Harting, who was able to give the city and characters their own lives by blending European and American cities together.

“I feel more comfortable and in my comfort zone when it comes to real life than things like fiction. There’s more direct inspiration to tap into your surroundings and the people around you and how they interact. I think it became easier to role-design characters when we proved that it wouldn’t be fiction, like a city environment.” “.

The protagonist is a young deer named Luca, who is based largely on the works of A.A. Milne. Luca deals with the death of his father and the disappearance of his mother, which are connected with the mysteries surrounding the city and its inhabitants, leaving the hero and his friends to the task of uncovering the secrets of Pines lighthouse. Because there are science fiction elements in the plot, and because the story follows a group of children, the connection to Weird things quite clear.

While Luca and his friend Rollo investigate haunting phenomena in… Pines lighthouseunintended similarities with Weird things pop , while also keeping a file Winnie the Pooh-Like the aesthetic for a peculiar juxtaposition. Born in the 1980s, Mayer and fellow developer Brent Calhoun have grown up with a certain culture of movies, TV shows, and books filled with stories about groups of young people responsible for solving unsettling mysteries in their city. So far due to development Pines lighthouse When the game started today about five years ago, Weird things He was not an active inspiration.

“Maybe it’s more of a metaphor or just a topic that was used a lot in the ’80s, and kids were the ones to save the day. It’s still a topic that you get a lot of these days too, but it’s kind of a timeless topic that everyone can relate to. Because everyone was a kid and they felt that sometimes it’s up to them to do things, where an adult doesn’t trust them to do anything.

Regardless, Hiding Spot Games found a happy medium between Harting’s beautifully illustrated journaling style and the strange and sometimes disturbing stories about Pines lighthouse. Players can engage in the game in interesting ways compared to other narrative titles, as they can use a feature called The Chronicle to explore all the paths not taken in their gameplay, discovering more aspects to the characters and the tale as a whole. Although this was not seen as a coming-of-age story Weird thingsAnd the Pines lighthouse He is bold enough to use existing metaphors and challenge them to be something more, something the industry will always need.

Pines lighthouse Now available on PC, Switch, Xbox One, and Xbox Series X/S.

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